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Old Aug 12, 2007, 02:39 AM // 02:39   #1
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Default Diamonds, Rubies, or Ectos? The Supplemental Currency Quandary

supplemental currency, like it or not, is a part of the game due to item rarity and the abundance of gold and ectos that players have accumulated over the past two and a half years.

i realise the new favor system is only a couple of days old but at the rate people are maxing titles, i dont see perma-favor going away anytime soon.

with 24/7 favor, ecto and shard prices are due to take a nose dive but just how far of a nose dive is anyones guess.

once this begins to happen, high-end traders are bound to liquidate their stacks and stacks of ectos in favor of a different form of supplemental currency. my guess is its either going to be diamonds or rubies seeing as those are the most valuable items via the rare mats trader atm.

if anet wants to rid the economy of supplemental currency, why continue to introduce items in the game with finite numbers. rarity is good and all but couldnt they continue to add more of these rare items into the game instead of limiting their numbers.

the most valuable item that is currently attainable as a drop in the game is the ghostly hero minipet. its a hoh only drop and its approximate value is 550 - 750 ectos.

items that anet introduces into the game in limited numbers [ie. asian minis] have been know to sell for obscene amounts of money [ie. 1500e + 50-100 armbraces] if someones lucky enough to find a seller.

with all of this wealth in the game, eliminating all forms of supplemental currency is virtually impossible so why doesnt anet continue to add more of the limited items to the game in order to drop prices?

anet implemented loot scaling and the inscription system which effectively deflated the economy for most items.

unfortunately, anet went and created a super duper high-end market by giving away very sought after minipets in limited numbers.

by introducing more of the limited minis, the super super rich folk with thousands and thousands of ectos will be able to collect everything they want and be done with it leaving some room for more moderate collectors to pursue these items and offering some hope for casual players to get them as well.
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Old Aug 12, 2007, 02:43 AM // 02:43   #2
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none... howabout having the amount of gold you can carry increased?
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Old Aug 12, 2007, 02:50 AM // 02:50   #3
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ectos @ 4.9k atm. I think diamonds will replace ectos sooner or later with the expansion coming up (and of course assuming diamonds are used for something people want like armor). Personally rather have the goddamn gold cap increased rather than wasting my gold buying ectos that drop in price in order to pay for high end shit.
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Old Aug 12, 2007, 02:58 AM // 02:58   #4
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LOL....I'll take cheap ecto's and shards anyday but your right, they should increase the amount you can carry.

Last edited by Hollow Gein; Aug 12, 2007 at 03:05 AM // 03:05..
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Old Aug 12, 2007, 03:00 AM // 03:00   #5
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Use Monastery Credits. Value of 100 each.

No, you would rather use something that devalues?
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Old Aug 12, 2007, 03:23 AM // 03:23   #6
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I think increasing gold that you can carry would help alot. I would really like some cheap ectos
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Old Aug 12, 2007, 03:26 AM // 03:26   #7
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Quote:
Originally Posted by Spazzer
Use Monastery Credits. Value of 100 each.

No, you would rather use something that devalues?
using monastery credits as supplemental currency would limit item purchases to 275k. to give you a point of reference, tormented weapons sell for around 350-400k. not to mention that credits arent available in abundance through traders or any other means other then doing quests.
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Old Aug 12, 2007, 03:52 AM // 03:52   #8
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Use lockpicks, they are very stable.
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Old Aug 12, 2007, 03:54 AM // 03:54   #9
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Yeah, lockpicks are damn stable at 1250g.
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Old Aug 12, 2007, 04:00 AM // 04:00   #10
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I've never understood why people still insist on using something with an ever changing value as currency. Use something that doesn't change, like Lockpicks.
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Old Aug 12, 2007, 04:01 AM // 04:01   #11
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What about people owning outposts? I thought that was the ultimate counter-argument about the lockpick currency.
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Old Aug 12, 2007, 04:04 AM // 04:04   #12
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How about just stop pricing your things for 100k + 50 *insert supplemental currency*?
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Old Aug 12, 2007, 04:09 AM // 04:09   #13
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That's a really whacked out idea that's never been tried in GW history...
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Old Aug 12, 2007, 04:14 AM // 04:14   #14
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Quote:
Originally Posted by Shadowspawn X
Use lockpicks, they are very stable.
using lockpicks would be fine if there wasnt a portion of the player base that could afford much more then the max of ~2.3 million that lockpicks would represent.

thats why im simply advocating that anet add a little more frequency in the rare drops that they control.

that way no matter what supp currency is used prices for all of the really really high-end items would decrease in price a bit.

i just dont understand why anet would create a super high-end market that only a handful of players can participate in?
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Old Aug 12, 2007, 04:21 AM // 04:21   #15
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EDIT: Sorry, you beat me to it

LockPicks limit the trade to 2,287,500gold. Thats fine for most things but it doesnt cover the super high end items that the OP is referring to.

Last edited by meerkats; Aug 12, 2007 at 04:25 AM // 04:25..
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Old Aug 12, 2007, 04:27 AM // 04:27   #16
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Quote:
Originally Posted by korcan
i just dont understand why anet would create a super high-end market that only a handful of players can participate in?
Don't blame Anet, blame the elitist players who drive the "super high-end market".
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Old Aug 12, 2007, 04:35 AM // 04:35   #17
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Quote:
Originally Posted by korcan
i just dont understand why anet would create a super high-end market that only a handful of players can participate in?
They didn't, the players did.

Seriously, the only reason anything goes for over 100k is because there are people who are willing to pay that much.
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Old Aug 12, 2007, 04:45 AM // 04:45   #18
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Quote:
Originally Posted by RSGashapon
Don't blame Anet, blame the elitist players who drive the "super high-end market".
Quote:
Originally Posted by Curse You
They didn't, the players did.

Seriously, the only reason anything goes for over 100k is because there are people who are willing to pay that much.
its just human nature to want items, whether theyre in a virtual world or the real world, that are harder to obtain thats why i cant blame players for driving up prices on the rarer items available in the game.

what i dont understand is why anet limits the items so that prices go through the roof. thus, limiting the super high-end market to a handful of people.

Last edited by korcan; Aug 12, 2007 at 06:18 AM // 06:18..
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Old Aug 12, 2007, 06:09 AM // 06:09   #19
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i think either in RL or in game there is no such thing is "fair", those who has the handful items are either paid real money for it or won as a contest. so lets see, if u think anet should hand out more limited item, then why u didnt born in Asian? simple as that.
however, i do hate those who paid real money for the limited item, i think they really /fail in both RL and GW....-_-
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Old Aug 12, 2007, 06:17 AM // 06:17   #20
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Quote:
Originally Posted by RSGashapon
Don't blame Anet, blame the elitist players who drive the "super high-end market".
don't blame anet? THEY FRIGGING gave out obscenely valued minipets and ONLY TO ASIA. TALK ABOUT SUPER HIGH-END
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